
Precision platforming
Celeste: the mountain as a movement problem
A climb provides a narrative direction for a platformer built around deliberately constructed movement challenges.
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Platformers and action adventures examined through movement, readable spaces and the cost of trying again. Each review explains its research basis and links to the official publisher material.

Precision platforming
A climb provides a narrative direction for a platformer built around deliberately constructed movement challenges.
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Exploration and combat
A hand-drawn underground kingdom brings exploration, encounters and uncertainty about the next passage into the same adventure.
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Action platforming
A young protagonist’s journey is framed by elaborate environmental art, but the published genre remains action-platforming.
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Movement-led adventure
A further Ori adventure combines an exotic world with large enemies and puzzles, making more than scenery part of its appeal.
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Run-based action
An ever-changing castle and repeated attempts put adaptation alongside the immediate demands of action-platforming.
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Time and action
Instant-death combat and time manipulation give a neo-noir action-platformer a strong relationship between pace and consequence.
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Expressive platforming
A character’s dress provides abilities as the journey through a faded world connects movement with a personal experience of sorrow.
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Companion adventure
A girl and her companion face a world of nature and machines, making their bond part of the adventure’s organising idea.
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